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The story begins with the player imprisoned in a cell for an unnamed crime and the arrival of Emperor Uriel Septim VII, accompanied by Imperial bodyguards known as "the Blades" at the Imperial City prison.
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The game is set in Cyrodiil - a province of Tamriel, the continent on which all the games in the series have taken place. Oblivion is set after the events of The Elder Scrolls III: Morrowind, though it is not a direct sequel to it or any other game. However, level-scaling, combined with the leveling system has received criticism, as it has the potential to unbalance the game characters with major skills that increase on an involuntary basis, such as athletics or armor, can find they level too quickly, making the enemies proportionately harder than intended. This game mechanic, level-scaling, was incorporated to maintain a constant and moderate aspect of difficulty. Enemies become stronger and weapons and armor more effective as the player levels up. Throughout the world are a variety of enemies, including standard fantasy monsters like imps and goblins, and animals like bears and wolves. The character's effectiveness in combat and general efficiency are functions of fatigue. Magicka allows for and is depleted by the use of spells it is rejuvenated naturally over time, but it can be restored similarly to health. Health can be restored by spells, potions, or resting the loss of all health results in death. The screen constantly presents a heads-up display, which provides information about the character's health, magicka, and fatigue, all of which can be increased by leveling up. The player may change the level of difficulty at any time, thereby weakening opponents and increasing the chance of success for particular actions. The inventory interface, where the player garbs, armors, and equips their character Oblivion can be played in either a first- or third-person view. The spells, weapons, and other tools such as lockpicks that a player needs to employ and enhance these skills can be purchased in shops, stolen from NPCs, or found as loot on the bodies of foes or in dungeons.
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Stealth skills allow the player to crack locks, haggle for goods, use speech to manipulate people, and apply cunning in combat (through the use of a bow or with a sneak attack). Magic skills rely on the use of spells to alter the physical world, to affect the minds of others, to injure and debilitate enemies, to summon monsters to help fight, and to heal wounds. Combat skills are used primarily for battle and incorporate armor and heavy weapons like blades, axes, maces, and hammers. The game's 21 skills fall evenly under the categories of combat, magic, and stealth, and many skills compliment more than one area. The game rewards the player with "perks" when the player reaches either 25, 50, 75 or 100 points in a single skill. Attributes are more broad character qualities, such as "strength" and "willpower", while skills are more specific, such as "blade" or "destruction" magic. The player levels up each time they improve their major skills by a total of ten points this provides the opportunity to improve their attributes.
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Seven skills are selected early in the game as major skills, with the remainder termed minor. A perpetual objective for players is to improve their character's skills, which are numerical representations of their ability in certain areas. At the beginning of the game, the player selects one of many human or anthropomorphic races, each of which has different natural abilities, and customizes their character's appearance. Ĭharacter development is a primary element of Oblivion. The game regards the player to be in combat when a hostile creature or NPC is near the player, regardless of whether or not the player is aware of the creature or vice-versa. From then on, the player can travel to this location instantly if they are outside and not in combat, though the in-game time is adjusted to reflect the length of the journey. When the player visits a location, it appears as an icon on the game world map, though the player starts with all the main cities unlocked this way. The fast-travel system used in Arena and Daggerfall makes a return in Oblivion. The game never ends, and the player may build up the character indefinitely until the level cap is reached.
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The player is free to go anywhere in the realm of Cyrodiil at any time while playing the game, even after completing the main quest. The main quest can be postponed or ignored for as long as the player wishes to explore the expansive game world, follow side-quests, interact with NPCs, slay monsters and develop their character. See also: Gameplay of The Elder Scrolls series Oblivion is an action role-playing game (RPG) that incorporates open-ended gameplay.